For my gorrilla remake I have a list that holds all of the crater objects. When a new game is made, I don't want the craters there anymore, but want to start a fresh list. All I see in the docs is that there is a Clear() method, but how do I use it to clear the list?
My type:
My type:
Type Crater Field x:Int,y:Int,size:Int Global CraterList:TList=New(TList) Method Draw() CollideRect(x+12,y+12,size-12,size-12,0,2) SetColor(55,155,255) DrawOval(x,y,size,size) End Method Method New() CraterList.AddLast(Self) End Method Method Clear() End Method Function Create:Crater(x:Int,y:Int,size:Int) Local c:Crater=New Crater c.x=x-size c.y=y-size c.size=size*2 Return c End Function End Type