Boiled,
Chroma paid money for the maps - but you can get the same maps for free from NASA.
Chroma,
how did you manage to lose the citylights from the dayside, I'm still not getting it... it looks like you are using plain old additive blending like I did - but then they should show up on the day side as well? At least they did on my first version. I had to manually check if tri is pointing towards the light (sun) and either a) delete it or b) paint it black (for additive) to get them behave.
Ummm... wait a minute, you have COLOR map on TOP of the citylights, using M2X... that must do it although why it does (the math) that is not clear to. I used "traditional" method of COLOR folowed by ADDITIVE, you have NORMAL, the ADDITIVE and then COLOR - pretty pervert order IMO but hey, if it works... have to try this myself! :)
I had taken the normal map and scaled it down to 2k and blurred it a little for experimental purposes. That might be what caused that. Or, it could be a side effect of the city lights map.
Scaling & blurring wouldn't alter the normal vectors enough to cause something like this... I'm betting that your layering order and blend modes cause it somehow more likely. And they seem to be 90 deg off, not 180... light seems to come from SW (south-west), but bum shadows seem to have ligh S-SE's?