Hello guy’s.
I have tediously been reading the forum trying to find any tutorials on how to use one of the Wrappers you are all talking about for TV3D, but with no ore only less luck, cause most of the topics talked and talked about the best 3D engine (don’t want that topic here : )..
One of the biggest disappointments I have with blitzbasic is it’s Max version promising a max3D but nothing, not even a beta version have come out, as another person talked about on the forum “we are put on in the cold”, well still I like the 2D part of max and cross platform, im balacing between continuing working in max of shifting to C#, but C# needs the silly .net framework to run, silly…
Thou. Im in a need for soon making some more nice 3D art in my installations, therefore my massive investment of time to figure out the hole wrapper and 3D engine thing, my 2 cent on that matter is TV3D seems to be a very good choice to stick with.
But please would someone be so super kind to write some easy understandable tutorials on how to use the TV3D engine and it’s wrapper.
Like:
1. setting up the environment and make it show a primitive (cube)
2. setting up a scene step by step, plus plotting a ew primitives
3. walk through on shaders and texture
4. light setting
5. movement (world coordinates and object coordinates)
6. controlling camera
7. interaction by keys and mouse
8. advanced features and effects (bumbmapping and the like)
I think there’s a lot of people out there with the same wishes, im not sure it possible since most of you talk about bad documentation on third party 3D engines, but you guy’s seems to have some control of it.
Hope anyone have the time and energy to write some tutorials, could make them “wiki” so everyone can alter in them when they find bug’s or the like.
Kind regards
Mads ny larsen
I have tediously been reading the forum trying to find any tutorials on how to use one of the Wrappers you are all talking about for TV3D, but with no ore only less luck, cause most of the topics talked and talked about the best 3D engine (don’t want that topic here : )..
One of the biggest disappointments I have with blitzbasic is it’s Max version promising a max3D but nothing, not even a beta version have come out, as another person talked about on the forum “we are put on in the cold”, well still I like the 2D part of max and cross platform, im balacing between continuing working in max of shifting to C#, but C# needs the silly .net framework to run, silly…
Thou. Im in a need for soon making some more nice 3D art in my installations, therefore my massive investment of time to figure out the hole wrapper and 3D engine thing, my 2 cent on that matter is TV3D seems to be a very good choice to stick with.
But please would someone be so super kind to write some easy understandable tutorials on how to use the TV3D engine and it’s wrapper.
Like:
1. setting up the environment and make it show a primitive (cube)
2. setting up a scene step by step, plus plotting a ew primitives
3. walk through on shaders and texture
4. light setting
5. movement (world coordinates and object coordinates)
6. controlling camera
7. interaction by keys and mouse
8. advanced features and effects (bumbmapping and the like)
I think there’s a lot of people out there with the same wishes, im not sure it possible since most of you talk about bad documentation on third party 3D engines, but you guy’s seems to have some control of it.
Hope anyone have the time and energy to write some tutorials, could make them “wiki” so everyone can alter in them when they find bug’s or the like.
Kind regards
Mads ny larsen