I just found some time to test the new DDS capabilities. The PS plugin works kind of, but then I need to apply the texture to a mesh.
As far as I see it's not possible to rename a DDS texture to BMP and then load it. This is bad since it forces me to reopen all meshes and alter the texture paths.
The other way it was so much easier. With the other texture formats this was working well, simply convert to JPG, then rename to BMP. I wonder if this limitation is really neccessary, since the fileheaders first 3 Characters are "DDS".
The biggest Problem I got right now is: When I use CharacterFX, it won't let me open and assign a DDS texture. Any ideas?
As far as I see it's not possible to rename a DDS texture to BMP and then load it. This is bad since it forces me to reopen all meshes and alter the texture paths.
The other way it was so much easier. With the other texture formats this was working well, simply convert to JPG, then rename to BMP. I wonder if this limitation is really neccessary, since the fileheaders first 3 Characters are "DDS".
The biggest Problem I got right now is: When I use CharacterFX, it won't let me open and assign a DDS texture. Any ideas?