I have looked and searched through these forums and tried just about everything, but my simple little quad mesh, created with max, exported to UltimateUnwrap3d, saved as b3d, will not show the transparent background. I used .png created with paintshop pro and photoshop with an alpha layer background, tried bmps created with both programs. Tried texturefilters, alpha commands, but no matter what I cant get it.
Can someone please assist me with this one?
heres the code that loads the mesh...
The first loadmesh line is the mesh with a .png texture
the second one loads the mesh with a .bmp texture
Thanks for any tips here!
Can someone please assist me with this one?
heres the code that loads the mesh...
Shdw = LoadMesh("Media/Models/Quads/Quad1x1.b3d") ;Shdw = LoadMesh("Media/Models/Quads/Quad1x1wBMP.b3d") ;EntityFX Shdw,1+32 ;Need fullbright to stop any lighting reflections and alpha to mask ;EntityFX Shdw,1 ;EntityAlpha Shdw,.70 ;TextureFilter "Quad",2 PositionEntity Shdw,EntityX(Sphere,True),EntityY(Sphere,True)-45,EntityZ(Sphere,True)
The first loadmesh line is the mesh with a .png texture
the second one loads the mesh with a .bmp texture
Thanks for any tips here!