Visual3D.NET

Miscellaneous Forums/General Discussion/Visual3D.NET

http://www.visual3d.net/

Has anyone ever played around with this before? Just wondering..

Oh, and please no complaining about the .NET framework ;)

Nope. Came across it a little while ago, read that it was very expensive and never gave it a second glance.

I do not like the entire .NET idea...

It's not expensive. In fact, it is free if you're going to release free games, using the Visual3D engine.

Visual3D.NET is an all-in-one IDE/Build tool built on top of Microsoft's XNA platform which out of the gate will allow the use of two different .NET engines.

There is the Suva3D engine, which I'm told by the Visual3D guys is very expensive, or the Visual3D engine (sort of an updated and more powerful version of Axiom, the OGRE .NET port - the maker of Axiom is on the Visual3D.NET development team). The Visual3D engine will be affordable to indie developers wishing to release commercial applications, I'm told.

It's not expensive. In fact, it is free if you're going to release free games, using the Visual3D engine.

And I'm not going to release free games, and I was talking about using it with Suva which from what I was reading on the site which discussed it, is the only way to use it. ( I don't mean only way to use it in the sense that you *can't* use it with anything else, just that they said you wouldn't want to. I don't recall the reasoning but it was convincing at the time, and once I found the price for Suva, I was done.

Gabriel, here is a quote from a thread in Visual3D.NET that I think you are referring to:

Suva3D is targeted for free non-commercial usage just as Visual3D is. You do not neccisarily have to license Suva3D to use Visual3D comercially, Visual3D comes with the open-source DotNet3D Engine which is a C#-implemented, DirectX-optimized engine based off of OGRE and Axiom. Though they are both XNA and shader-based next-generation engines, Suva3D is the higher-end engine and usage of it is heavily suggested, especially for non-commercial usage considering that it will likewise be free for that and certainly for any AAA professional titles being developed with Visual3D.


That's not it, but the comments I read could have originated from reading that, I suppose, yes.

And if you plan on something NOT FREE... expect to pay an arm, a leg, and your left... er... ear!!! VINCENT put that razor down!!!...

You can develop commercial applications with their open source DotNet3D (i.e. Visual3D) Engine, but you will have to pay them a fee for doing so. (I think it is a one-time fee per developer as opposed to per-title or having to pay them any royalties).

But they're recommending Suva3D for AAA professional titles.

Gabriel, how good is TrueVision3D 6.5, and are they ever going to release it anytime soon? (I guess that's the price you pay if you're counting on using an engine whose developers can only work on it in their spare time).