How do you transform a rotation ?
When I have 4 objects, each parented to to each other:
body->upperarm->lowerarm->hand
And I want to calculate the pitch/yaw/roll for the last object in the chain (the hand), should I just add up all their pitches, yaws and rolls ? Since, it works up to a point, but then starts behaving a bit strange. So now I would like to know if the method is wrong or if it's something else.
When I have 4 objects, each parented to to each other:
body->upperarm->lowerarm->hand
And I want to calculate the pitch/yaw/roll for the last object in the chain (the hand), should I just add up all their pitches, yaws and rolls ? Since, it works up to a point, but then starts behaving a bit strange. So now I would like to know if the method is wrong or if it's something else.