I noticed that Max supports Jpeg2000 and I was consdering using it, but I've run into a problem.
When I compress my sprites which have alpha channels using the fnordware plugin for photoshop at 50% compression, and then reload them into photoshop, parts of the sprite which should not be transparent, like the middle of a character, are now slightly transparent.
Has anyone else run into this issue? If I use the lossless mode, I don't see the issue, but then my files are compressed no more than PNG. And if I use 90% then the issue is less noticeable but still there.
When I compress my sprites which have alpha channels using the fnordware plugin for photoshop at 50% compression, and then reload them into photoshop, parts of the sprite which should not be transparent, like the middle of a character, are now slightly transparent.
Has anyone else run into this issue? If I use the lossless mode, I don't see the issue, but then my files are compressed no more than PNG. And if I use 90% then the issue is less noticeable but still there.