hell!
i have got two question about cubemapping!
1. when i set a cube to be cubemapped, the cubemap flies away when i get near the cube. so i'm using a high-poly water plane for such things! is it supposed to look like this??
2. when i have a water and a terrain on it. the terrain doesnt cast reflections onto the water. its because the camera is inside the terrain. offsetting the water plane by positionmesh is no solution. how can i make this? because i have seen a few water demos, where it works and i cant understand how!?! am i stupid ;D:?
thx for help!
i have got two question about cubemapping!
1. when i set a cube to be cubemapped, the cubemap flies away when i get near the cube. so i'm using a high-poly water plane for such things! is it supposed to look like this??
2. when i have a water and a terrain on it. the terrain doesnt cast reflections onto the water. its because the camera is inside the terrain. offsetting the water plane by positionmesh is no solution. how can i make this? because i have seen a few water demos, where it works and i cant understand how!?! am i stupid ;D:?
thx for help!