What's the scale in 3D World Studio?

Miscellaneous Forums/General Discussion/What's the scale in 3D World Studio?

Josh, when I'm zoomed in, what's the size of the smallest square in relation to blitz? Is one of your smallest squares = 1 blitz3d unit or is it 0.125 of 1 blitz unit?

The units are huge in 3DWS... You will have to be scaling down a lot of your meshes.

Red cube = blitz cube
White cube = 3dws cube (without changing grid size)


Make sure you scale the mesh with the scalemesh command, and then normalize it.

LOL @ the shocked little villager :)

I think there is a function in B3d that lets you control how it manipulates meshes when loaded from certain formats, if that is any help.

Is it "mine is bigger than yours" thing? :)

xmlspy...are you using 1 red square = 1 meter in your game?

Chroma... no, I can't use 1 red square = 1 meter. You might have noticed that it's a little big for one meter. The level's floor is made in 3DWS, and works fine as long as I scale it from blitz.

The size of the smallest square possible in 3D World Studio is 1 unit. You can use the [ and ] keys to change the grid size.

Of course, any scale you implement is completely arbitrary, since 3D World Studio deals in units. If you create a 256x256x256 cube, it will be 256x256x256.

usualy with .map files 1 map unit is 32 generic 3D app or Blitz units. That seems to be what most tools like quark and hammer end up being

Right now I have 1 of my graph paper grid squares is equal to 10 blitz units which works well because your typical dungeon corridor is 10ft x 10ft. Hence, 1 blitz unit = 1 foot. The absolute smallest cube you can make is 0.5. I guess it's easier also because it keeps a lot of the numbers as integers so there's less chance for floating point errors?

EDIT: I just realized that if I'm dealing in pure units then having 1 grid = 10 units won't let me get too detailed. I may tinker with changing it to 1 grid = 32 units...makes sense right?