To the one who did the GNET2

Blitz3D Forums/Blitz3D Programming/To the one who did the GNET2

Hi!,

I'm looking for a way to eliminate the delay caused when
refreshing the gnet server,
if I understand well, your gnet.dll do this, but I'm getting
the runtime error with "Failed to add server"

Any idea about the problem?

Thanks!
Paolo.

ok,
I found this in the gnet_doc.txt
The text has been updated by John Arnold to reflect changes made in GNET2.


I may ask who is John Arnold? :)

Paolo.

Have you tried ETNA instead?:
ETNA 2 thread

To answer your question, 'John Arnold' is otherwise known in the Blitz community as 'Surreal'.

Sadly, he has been MIA for some time.

Ok, thanks you two :)

... having a look at ETNA now ...

Paolo.

Hi Eurhythmy,

yes, you should look at ETNA which will do this for you in Blitz3D! BUT gnet working with ETNA is waiting on my hard drive, I will release the new version of ETNA with gnet in mid-september, when I will have DSL at home.
If you need this before, I can email it to you... See my profile...

RepeatUntil,
I had a look at Etna, it is a great tool, thanks for
that contribution to the community :)

At the moment, I'm only looking about the diverse
possibilities for Blitz3D and networking, I'm not in a hurry, just testing ...

but in the meantime, tell us what ETNA-gnet will have
that you can not do right now with it.

Paolo.

The only thing it will add: no delay/no freezing during the game when you call gnet.
(but of course in fact, in my game, I am using a customized gnet, which tells me the number of player, the name of the players connected, the score, etc - this is fully customizable if you install the php part on your own server).

<EDIT> I forgot another very nice feature of the new gnet, used with ETNA: encryption!!! If you installed gnet on your own server, then you can have encryption VERY easily with ETNA!! (I do that for my game, and this is working perfectly)