TV3D65 Module for 1.22 Available

BlitzMax Forums/BlitzMax Programming/TV3D65 Module for 1.22 Available

I've recompiled my TV3D 6.5 Module to work with BMax 1.22. A few other fixes too, including the ability to remove a shader from a mesh with SetShader(Null) which would have crashed before. Also I'm using the latest version of FASM ( even though BRL aren't ) so you may experience a few extra FPS. I've seen my Unified Material System App increase from ~3500 to ~3600 FPS so it's possible.

Pro users just got an email, Lite users, it's on the website.

Good work Gabriel!!! Thanks!

That was fast :)

Thanks.:)