Mode7 in BlitzMax?

BlitzMax Forums/BlitzMax Programming/Mode7 in BlitzMax?

Just out of interest, anyway a crappy 3D module does better than software mode mode7.

This thought comes from here:
http://www.rpg-palace.com/scripts/mode07.php

but it's deadly slow(execute in ruby script...arrrgh!!)
I think there's some easier ways to do this in Max2D..

It's a pity that Ninja Kart wasn't finished.

Ahh? I don't think we're talking a display mode here. You basically want a 2D map, which is viewed with a perspective. It can be done with BlitzMax OpenGL support or hacked Max2D yes.

Yes, not a display mode, just faking/simulating it.

There're some idea in my mind for that, will try to do..

You simply draw the map in 3D as small planes for each tile.
Then you rotate the camera to fit.
Now you draw objects at a different angle and that should be it.