I have ogre and max2d sharing the same physical window, however both are using different backbuffers (an interesting but totally usless effect!)
I'm struggling with Ogres multiple (and I do mean multiple) layers of abstraction, but I hope to be able to either get a pointer to the directx surface Ogre is using or maybe even tell it which directx surface to use.
Does anyone know how to either find out what surface max2d is using or fool it into using a different surface?
I know I could use an ogre overlay and transfer a whole max2d rendered image into it, but I think this lower level hack will make it a lot quicker.
I'm struggling with Ogres multiple (and I do mean multiple) layers of abstraction, but I hope to be able to either get a pointer to the directx surface Ogre is using or maybe even tell it which directx surface to use.
Does anyone know how to either find out what surface max2d is using or fool it into using a different surface?
I know I could use an ogre overlay and transfer a whole max2d rendered image into it, but I think this lower level hack will make it a lot quicker.