I've noticed that there are a bunch of tilemap map making utils available such as mappy, FishEd (to name just 2) for use with BM.
Most of these tileditors have a nice quantity of pre-created maps.
My question is..must i place each tile individually on the tilemap?
Example:
Tiles across = 22
Tiles top to bottom = 200
Total tiles = 22 * 200 = 4000 tiles!
Some questions:
1. Must i place 4000 tiles individually by hand?!? Thats one heck of a manual labor job!
2. Which tileengine will allow me to transform a JPG/GIF image to a (single) layer of a tilemap? Make tiles of the imported JPG/GIF?
3. How do you guys typically do collision detection in tilemaps, for example that a player cant walk through walls?
4. How to place animated enemys on a tilemap which can shoot at your player? Something of a list of known x,y position of a enemy at which tile X/Y it is at?
5. Handle, or allow me to create animations?
6. Out of research purposes, are there anywhere any examples of collision detection with the http://mapeditor.de.vu proggy? (i use mappy).
Which tilemap editor is best for a n00b who wanna learn the idea of tilemaps?
ATM i am experimenting with Mappy http://mappy.co.uk, though it seems for a big map mappy will cause huge manual labor.
TIA for the advice.
Most of these tileditors have a nice quantity of pre-created maps.
My question is..must i place each tile individually on the tilemap?
Example:
Tiles across = 22
Tiles top to bottom = 200
Total tiles = 22 * 200 = 4000 tiles!
Some questions:
1. Must i place 4000 tiles individually by hand?!? Thats one heck of a manual labor job!
2. Which tileengine will allow me to transform a JPG/GIF image to a (single) layer of a tilemap? Make tiles of the imported JPG/GIF?
3. How do you guys typically do collision detection in tilemaps, for example that a player cant walk through walls?
4. How to place animated enemys on a tilemap which can shoot at your player? Something of a list of known x,y position of a enemy at which tile X/Y it is at?
5. Handle, or allow me to create animations?
6. Out of research purposes, are there anywhere any examples of collision detection with the http://mapeditor.de.vu proggy? (i use mappy).
Which tilemap editor is best for a n00b who wanna learn the idea of tilemaps?
ATM i am experimenting with Mappy http://mappy.co.uk, though it seems for a big map mappy will cause huge manual labor.
TIA for the advice.