
Bad, Bad Bots! stress test vid (4 meg)
Whoever said you can't use MD2 characters because of pops & lighting errors... I confess, you were right.
So now I'm forced to use B3D anim for all of my robots as well as my player character. I threw together this test of 18 bots bouncing around in an enclosed area. It averaged 50fps on my machine at 1600x1200 which is okay since most levels will probably have less than five. Also, I can optimize the model and reduce the number of bones... eventually. But the IGF deadline approaches so I'll just have to keep the number of bots limited for the time being.
Anyways, I thought it was kind of funny watching them ping pong around so I'm posting it here. If you see a bot freeze for a moment that just means that that bit of animation isn't in place yet.
