When I compile the following code:
and run it on a WinXP PC with an ArcadeVGA video card installed, it complains about GLU32.DLL not being available. I would think that this would require NO OpenGL components. Any idea why this is happening?
EDIT: Ok, after playing around a bit more I found that GLU32.DLL couldn't load because of a harddrive error. Still strange that a BMax app compiled using a DX7 framework would try to load GLU32.
SuperStrict Framework BRL.D3D7Max2D SetGraphicsDriver D3D7Max2DDriver() Graphics 640,480,32 While Not KeyHit(KEY_ESCAPE) Cls If KeyDown(KEY_UP) Then SetColor 255,255,255 Else SetColor 128,128,128 DrawText "UP",320,200 If KeyDown(KEY_DOWN) Then SetColor 255,255,255 Else SetColor 128,128,128 DrawText "DOWN",320,280 If KeyDown(KEY_LEFT) Then SetColor 255,255,255 Else SetColor 128,128,128 DrawText "LEFT",300,240 If KeyDown(KEY_RIGHT) Then SetColor 255,255,255 Else SetColor 128,128,128 DrawText "RIGHT",340,240 Flip Wend End
and run it on a WinXP PC with an ArcadeVGA video card installed, it complains about GLU32.DLL not being available. I would think that this would require NO OpenGL components. Any idea why this is happening?
EDIT: Ok, after playing around a bit more I found that GLU32.DLL couldn't load because of a harddrive error. Still strange that a BMax app compiled using a DX7 framework would try to load GLU32.