Get Bryce 5 Free

Miscellaneous Forums/General Discussion/Get Bryce 5 Free

Just till September, so get it while it's hot ( or something. ) And it's only 5.0, so doesn't come with the 5.5 bug fixes. But hey, it's free.

http://www.download.com/Bryce/3000-6677_4-10574334.html?trid=446713850

Coool - and you can upgrade to 5.5 for $19.95 (save $100) if you register to ArtZone.

Yep. There is also a "content pack" available for $9.95 containing 250mb of Bryce "stuff".

Browsing this forum is a money-saver ;)

Doesn't work with Mac OS 10.4 :(

But handy for windows :D

Great.

On a related subject - did anyone see that Vue Esprit was used to create some of the lush environments in "Pirates of the Carrabbean 2" ???

I was gobsmacked, and have downloaded the infitite trial demo.

Bryce is ace too. I have version 2 and 4 I think.

IPete2.

May i ask who actually really needs this?

Reminds me of Hexagon2. Full of bugs and fire it at the market. Just make it cheap enough and on top offer some content stuff...

Isn't this just the bait for buying 5.5 and getting registered there?!

I heard Bryce at 5.0 sucked horribly until 5.5 was released. I have 5.5 and it's fine.

I bet in the end you'll get what you've payed for...

Sweeeeeet. Thank you sooooo much Gabriel!


did anyone see that Vue Esprit was used to create some of the lush environments in "Pirates of the Carrabbean 2" ???



Yup - did see that! I have Vue 5 Esprit ( http://www.e-onsoftware.com/products/vue/vue_5_esprit ). I bought it last march or so when they had a Vue5/Poser6/Mover bundle on sale.


Isn't this just the bait for buying 5.5 and getting registered there?!



Of course it is - there is no such thing as a free lunch. But it might still be good for some illustration / modeling task, like creating terrains for games etc.

Something like this (created with Bryce) would be quite ok for any "farcry" game menu background:



Yep, and as most of the time you will be dissapointed if only the menu looks like this. Anyway nice screenshot at this size... ;O)

Been using Bryce for years and my only complaint has been the render times, which in 5.5 are marginally better.

Horses for courses of course, if yoo dont need it, dont download it, but if yoo do download it then learn to use it. There are a great many sites with tutes etc.

The app has saved my arse on numerous occasions when I needed a background or spacey type piece of fluff :)

I use Vue 5 Infinite for most of my projects now, but Bryce still comes in useful for me and its there when I need it..... the last time was 2.30pm tooday :)

Cheers

Garion

How good is the 3ds export in vue?

There is no fbx, right?

I cant see any FBX export :(

But 3DS works fine, though I most use obj.

If yoo let me know what kind of objects yoo want to see exported I can run a few tests and send the results to yoo.

Cheers

Garion

Hmm i have no idea. I just had a look at their site, watched their movie and browsed through their pages a bit, found the chart comparison and saw that export to 3ds is only working for the infinite version.

I would have been interested to know how good exported terrains are if you can use them in realtime graphics. So the vertices (all in all <=65535) would matter and if the baked texturing (up to a 2k texture) is working.

I would be able to import 3ds so if you have an example lying around i would be curious to have a look at it.


Thanks,

taumel

@taumel: Heading off to bed in a min, but try and get something for yoo tomorrow :)

Cheers

Garion

Hi all,

http://www.daz3d.com/shop.php?op=itemdetails&item=4513&cat=0

A Limited Time Special

In addition to being part of the hottest online art community anywhere, ArtZone members with active profiles set up before September 6, 2006, will receive a voucher to upgrade to Bryce 5.5 for only $19.95 - a $100 savings!



How do we enjoy the saving? It seems that when we check out,
the price is still $119.5? How to use the coupons ?
1. We first checkout for price $119.5?
2. We claim the coupons with the voucher no.?
Is this process correct?
Anybody successfully buy this?



Thanks in advance

Happy Sammy,


ArtZone member exclusive - Bryce 5.5 for $19.95

In addition to being part of the hottest online art community anywhere, active ArtZone members who set up their profiles prior to September 6th will receive a coupon to receive Bryce 5.5 for only $19.95! You will receive your coupon within 24 hours of setting up your profile at ArtZone, so don't delay in joining one of the fastest growing artist communities around.

Join ArtZone today and get Bryce 5.5 for $19.95



You have register to ArtZone first:

http://artzone.daz3d.com/index.php?mode=join


A Limited Time Special

In addition to being part of the hottest online art community anywhere, ArtZone members with active profiles set up before September 6, 2006, will receive a voucher to upgrade to Bryce 5.5 for only $19.95 - a $100 savings!

***

Here's how it works.

Create an account here at ArtZone and complete your profile.

Then log into DAZ3D.com using your same ArtZone email and password.

Add the ArtZone Promotional Bryce 5.5 to your cart and check out.

If you've completed your ArtZone profile a coupon will be automatically applied to your purchase reducing the cost to $19.95.


***

And as if you needed one more reason to jump into Bryce now, the upgrade to DAZ Bryce 6.0 will only be available to owners of Bryce 5.0 and Bryce 5.5. Owners of older versions of Bryce will not be eligible.




Hmm i have no idea. I just had a look at their site, watched their movie and browsed through their pages a bit, found the chart comparison and saw that export to 3ds is only working for the infinite version.

I would have been interested to know how good exported terrains are if you can use them in realtime graphics. So the vertices (all in all <=65535) would matter and if the baked texturing (up to a 2k texture) is working.

I would be able to import 3ds so if you have an example lying around i would be curious to have a look at it.



.3DS Export means MESH export - my Esprit version can happily export terrains to .3DS, .LWO, .COB, .OBJ to name a few as well as export it as a texture. I checked it and theres sliders for:

mesh resolution

low to high, low: 256 vertices, 512 polygons, high: 65536 vertices and 131071 polygons

Generate material maps

Color and Bump, in .BMP, .GIF, .TGA, .JPG etc formats

Material map resolution

low to high, low: 10*10, high: 2000*2000 (slightly sucks that it not power of two 2K, but scaling it up that little does not reduce the quality really)

Check the compare pages for other terrain / model export/import differences between versions... but if you're after terrain export only you don't have to get the Infinite. My Esprit also loads .3DS objects happily with full UVs and texctures in place. Snippet from the help:


Importing Objects

Vue 5 provides a comprehensive set of import filters that can be used to import objects from other major 3D applications.

Supported file formats are:

· DXF: Standard AutoCAD (raw geometry with groups, no textures),

· OBJ: Standard Wavefront (raw geometry with groups, texture UV mapping information),

· 3DS: 3D Studio (raw geometry with groups, texture conversion),

· LWO: LightWave 5 (raw geometry with groups, texture conversion), and

· SHD: Shade 6 geometry with textures.

· COB: TrueSpace 5 (raw geometry with groups, texture conversion).

· PZ3, PZZ: Poser 4 and 5 static model import filter (raw geometry with groups, texture conversion). If the scene is animated in Poser, the first frame will be loaded. You can import fully animated Poser characters using Mover.

It is also possible to import USGS Digital Elevation Model data (DEM) directly (see above), or using the import feature of the Terrain Editor.

Both the 3D Studio and LightWave import filters go incredibly far in the conversion of existing materials, converting such complex effects as color, bump, transparency and reflection maps, and even some procedural settings! The picture opposite illustrates the power of these filters; it displays a very nice 3DS fighter model from the Science Fiction Modeling Alliance, rendered in Vue 5, untouched from conversion.



To import an object from another application, select the menu command File | Import Object, or press File in the Objects browser (you display this by pressing the icon). A standard file browser appears that lets you select the file you want to convert. The conversion itself can be quite long (up to several minutes), especially when converting DXF or OBJ objects. Please note that Vue 5 features some of the fastest object imports around…



I remember there's some tutorial to export skyboxes from Bryce, however I don't know other usages than this in Blitz3D...

It's not bad -- at least for some basic tasks.


I don't know other usages than this in Blitz3D...



Terrains (at least heightmaps for generating them elsewhere), background images... even skyboxes would be enough reason to get it for your Blitz toolbox - it's free afterall.

Bryce/Blitz skybox tutorial sans images:

http://membres.lycos.fr/blitzcoder/cgi-bin/articles/Wc3d7d2b0ec5f9.htm

@Garion
No hurry! Take your time...

@Mustang
Hmm this is strange. When i take a look at their comparison chart via http://www.e-onsoftware.com/products/vue/?page=chart&onlydiff=1 then "Textured object exports as" is only available for the Infinite version.

Taumel, you are not listening... objects are different than terrains:

Chect the "Import/Export" section of the comparison chart:

Object exports

Vue 5 Easel - N/A
Vue 5 Esprit - Only terrains, with textures
Vue 5 Pro Studio - Only terrains, with textures
Vue 5 Infinite - All objects, with textures

"All objects" meaning objects generated inside the program and such. You CAN export terrains (mesh + textures) from everything else than except "Easel" version.

And to convince myself I just created terrain inside my Vue 5 Esprit, and exported that out as .3DS + 2K baked texture map. Model was fine when I checked it and the map fitted prefectly and had multimaterial texture nicely baked in (diffuse, without lighting of course). So it does work - but only with terrains in my version.

Hmmm okay than i got it. Thanks!

*grumbling* Terrains aren't models *brblbrb*... ;O)