As a side project I thought I'd spend some time putting together a new version of Blood and Plunder (my old Gauntlet clone). Here are a couple of screens of a simple test level.
The game is 2d with each character having between 800 and 1000 frames of animation with antialiasing written in blitzplus. It really looks a lot better moving though than it does with screenshots. However taking rendering movies really stuffs up the frame rate so you will have to do with some screenshots.
The characters and monsters are mostly done, and I'm still toying with the levels (only done 1 test level so far, the one you can see part of here).


It can be played by up to 4 players simultaneously on the same pc.
A friend of mine who is an artist and myself are still working on our sci fi game seen here earlier, this uses the same code base and is a side project for me while my friend puts together the art for the other game.
The game is 2d with each character having between 800 and 1000 frames of animation with antialiasing written in blitzplus. It really looks a lot better moving though than it does with screenshots. However taking rendering movies really stuffs up the frame rate so you will have to do with some screenshots.
The characters and monsters are mostly done, and I'm still toying with the levels (only done 1 test level so far, the one you can see part of here).


It can be played by up to 4 players simultaneously on the same pc.
A friend of mine who is an artist and myself are still working on our sci fi game seen here earlier, this uses the same code base and is a side project for me while my friend puts together the art for the other game.