Hi folks,
I have a little problem with my "render both worlds"-engine (2D engine supporting both DX and GL). I had no problem with repeating textures under OpenGL, but how to do this with DX7?
So I have a quad covering 512x512 pixels on screen and a texture of 256x256. Under OpenGL I can set u1/v1 to 2.0 and the texture got mapped twice in this quad (assumming GL-texture settings are correct, which they are).
But how the hell I can achieve this under DX7 ?
Thanks in advance
Jake
PS: All answers allowed except that I have to fake this with additional quads ;) I really hate to do this...
I have a little problem with my "render both worlds"-engine (2D engine supporting both DX and GL). I had no problem with repeating textures under OpenGL, but how to do this with DX7?
So I have a quad covering 512x512 pixels on screen and a texture of 256x256. Under OpenGL I can set u1/v1 to 2.0 and the texture got mapped twice in this quad (assumming GL-texture settings are correct, which they are).
But how the hell I can achieve this under DX7 ?
Thanks in advance
Jake
PS: All answers allowed except that I have to fake this with additional quads ;) I really hate to do this...