Hoping to get some advice here. In this picture I've brushed the "top" in pic #1 with default BrushFX - it's very smooth and undefined.
Pic #2 is done with "BrushFX brush,4" (ie flat-shaded). Now the bevels are crisp and defined, but I've lost the smoothing on the very top square.
You can see my model in pic #3. I'd like to render the model so that the bevels are nicely defined whilst still retaining some basic shading from the light source.
I may be missing the terminology to find what I'm after. Do I need to separate the surfaces of the bevel and top-most square?
Pic #2 is done with "BrushFX brush,4" (ie flat-shaded). Now the bevels are crisp and defined, but I've lost the smoothing on the very top square.
You can see my model in pic #3. I'd like to render the model so that the bevels are nicely defined whilst still retaining some basic shading from the light source.
I may be missing the terminology to find what I'm after. Do I need to separate the surfaces of the bevel and top-most square?

