There are a few bloated C++ libs out there that handle various mesh issues, but has anyone found a simple dll library that accepts a vertex, indice, texcoord, and normal array, and returns a lower-detail version of the mesh?
LOD Lobrary?
Miscellaneous Forums/General Discussion/LOD Lobrary? If you are using DirectX then I remember there was something in the D3DX part called a 'progressive mesh' that did what you want.
Looks like it is still there...
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/ProgressiveMesh_Sample.asp
Looks like it is still there...
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/ProgressiveMesh_Sample.asp
I'm not. I bet that works well, but I can guarantee the inputs are going to be convoluted DXMesh structures.
I find it rather baffling sometimes how programmers seem to want to make things as complicated as possible.
I find it rather baffling sometimes how programmers seem to want to make things as complicated as possible.
Your probably going to have to implement your own
progmesh util - there are samples floating about..though
i dont have them bookmarked anymore..
..thats assuming all you need is a lower detailed version
of an unwrapped mesh - if you what your after is the normal
map and the lower detailed mesh, you need something that
will apply progmesh + then use some form of projection
mapping to generate the normal map..erg..
..in other words - i dont know ;)
progmesh util - there are samples floating about..though
i dont have them bookmarked anymore..
..thats assuming all you need is a lower detailed version
of an unwrapped mesh - if you what your after is the normal
map and the lower detailed mesh, you need something that
will apply progmesh + then use some form of projection
mapping to generate the normal map..erg..
..in other words - i dont know ;)