Hi all, been getting into 3D after a long time solely 2D.
I have a simple cube-like model for use in an in-game wall. The entire model is UV textured using just two squares in one texture file - one square for model's top face, 2nd square for all other sides.
What I want is to be able to reference the top face to replace its texture (leaving all the other faces' textures alone).
Have been using Wings3D and tried separating the top as its own "geometry". So there I get two names "wall" and "top". Then exported to .3DS --> Milkshape --> .B3D
When I load the model in Blitz3D it appears to have no children or referable names.
I may not even be able to do what I want?
I have a simple cube-like model for use in an in-game wall. The entire model is UV textured using just two squares in one texture file - one square for model's top face, 2nd square for all other sides.
What I want is to be able to reference the top face to replace its texture (leaving all the other faces' textures alone).
Have been using Wings3D and tried separating the top as its own "geometry". So there I get two names "wall" and "top". Then exported to .3DS --> Milkshape --> .B3D
When I load the model in Blitz3D it appears to have no children or referable names.
I may not even be able to do what I want?