BlitzMax support for MS XNA?

Miscellaneous Forums/General Discussion/BlitzMax support for MS XNA?

Hey guys,

So now that Microsoft has announced that Xbox Live! Arcade will support the exchange and sale of user created content via their XNA initiative, where does BlitzMax fit in all of this? Garagegames has allready announced XNA support for Torque Game engine as well as Torque Game Builder. What about Blitz?

http://www.blitzmax.com/Community/posts.php?topic=62226

They never mentioned anything about sales.

In regards to exchange and sale of resources, I was hoping the google sketchup gallery would take off in that direction but it doesn't seem to be anything of the sort...

i think there's a lot of fine print that's gotta be resolved before everyone has any reason to start getting too happy about either announcement...

--Mike

> i think there's a lot of fine print that's gotta
> be resolved before everyone has any reason to start
> getting too happy about either announcement...

Yes, that age old problem of actually FINISHING a game :)

yup... you're kinda familiar with that problem as well... aren't ya E :)

ha ha ha haaaa...

besides, what does one thing have to do with the other... the topic is about XNA and Blitz... isn't it...

bad cheese in your diet lately affecting you thought processes??

:)

--Mike