Hey, maybe I have had to much to drink but wasn't there supposed to be a physics module produced by BRL released a while ago? What happened to that?
Hmmm.... BMax Physics?
Miscellaneous Forums/General Discussion/Hmmm.... BMax Physics? It was dropped from syncmods a few versions back. Probably when there were some changes which meant it had to be rewritten.
@tonyg - mark posted that 1 year ago!
Still not settled in with BMax, admittedly its cross platform compilation has allowed me to run apps for all and sundry, but still lacking the spit and polish of Blitz3D and Blitz+.
Getting there slowly I gather.
Getting there slowly I gather.
Getting there slowly I gather.
It seems to have come on a lot since I last used it - very few bugs now (just GUI stuff which I don't use).
Documentation still sucks obviously.
The Physics project unfortunately seems to have died. :( It would be great to have. Someone ported FLADE to BMax, which is pretty good, though the license is GNU I believe so you won't be able to use it for commercial games....or at least that's my understanding.
Anyway, I've been slowly...very slowly....working on 2D physics for BMax. Mainly to try and teach myself more maths, but if it ever gets to a publishable state I'll make sure to spread it around. :) What I have so far can be found here http://www.blitzbasic.com/Community/posts.php?topic=61916#691965
Ragnar
Anyway, I've been slowly...very slowly....working on 2D physics for BMax. Mainly to try and teach myself more maths, but if it ever gets to a publishable state I'll make sure to spread it around. :) What I have so far can be found here http://www.blitzbasic.com/Community/posts.php?topic=61916#691965
Ragnar
@danielwooden : Yes, I know. It was an attempt at irony.
@tonyg - Sorry mate. I'm a little slow sometimes.
I think the Max physics thing will be released with or at the same time as Max3D... much like the seperate event and hook systems etc were released at the same time as MaxGUI.