Ok the first problem I've run into besides not being able to Build All Modules (see my bug reports thread) is this:
My program has a map loader which uses a TBank, and is getting odd values with PeekInt().
Could this be a problem with endian-ness? I have tried both endian switches on the bank load line, and though my game seems to run fine under Rosetta (the PPC version of it), the Intel version seems to only be able to Peekbyte successfully, not PeekInt...
Hmmm... Any ideas?
My program has a map loader which uses a TBank, and is getting odd values with PeekInt().
Could this be a problem with endian-ness? I have tried both endian switches on the bank load line, and though my game seems to run fine under Rosetta (the PPC version of it), the Intel version seems to only be able to Peekbyte successfully, not PeekInt...
Hmmm... Any ideas?