I'm currently trying to port my Mac OS X game to Windows.
My game uses only standard graphics, no Open GL, nothing special in fact.
Are there any things I have to be aware of when I want to run the game on Windows, except re-compiling.
For example: When I compiled on Windows, it gave me an error at string.contains and string.endswith, I had to replace that with string.find.
But still my game just crashes on Win: It shows the logo, plays the music, but nothing happens (should continue after 5 seconds or mouseclick). I cannot even ctrl-alt-delete stop the app! Any experience with that?
My game uses only standard graphics, no Open GL, nothing special in fact.
Are there any things I have to be aware of when I want to run the game on Windows, except re-compiling.
For example: When I compiled on Windows, it gave me an error at string.contains and string.endswith, I had to replace that with string.find.
But still my game just crashes on Win: It shows the logo, plays the music, but nothing happens (should continue after 5 seconds or mouseclick). I cannot even ctrl-alt-delete stop the app! Any experience with that?