Once loaded via LoadAnimImage what's the easiest way to
draw the entire image?
e.g
P.S. I know LoadAnimImage creates individual frames and I am aware of Indie's TAnim. I know I can load as an image then loadanimImage. I know I can loop through each frame drawing it at an offset (but how could I be sure to recreate the original rows/columns?).
draw the entire image?
e.g
Graphics 640 , 480 image:TImage = LoadAnimImage("green_top.png" , 32 , 32 , 0 , 5) change = 1000 tochange=MilliSecs()+change While Not KeyHit(KEY_ESCAPE) Cls DrawImage image , 0 , 0 , <All> Flip Wend
P.S. I know LoadAnimImage creates individual frames and I am aware of Indie's TAnim. I know I can load as an image then loadanimImage. I know I can loop through each frame drawing it at an offset (but how could I be sure to recreate the original rows/columns?).