How do I reset the coordinates of player-controlled object after collision with other objects? The parameters of CollisionY are entity handle and index of collision. If the Y coordinate is not 0, reset it to 0
Reset coordinates after entity collision?
Blitz3D Forums/Blitz3D Beginners Area/Reset coordinates after entity collision? After Updateworld() you could use ...
Translateentity PlayerEntity, 0, -entityy( PlayerEntity, 1 ) , 0
This what you mean?
Stevie
Translateentity PlayerEntity, 0, -entityy( PlayerEntity, 1 ) , 0
This what you mean?
Stevie