Engine particle demo

Miscellaneous Forums/Blitz Showcase/Engine particle demo

Leadwerks engine demo showing new particle and ambient sound entities, available here:
http://www.leadwerks.com/developer/index.php/Leadwerks_3D_Engine

OpenAL installer available here (thanks to redi and other BlitzMax users):
http://www.leadwerks.com/files/OpenALwEAX.exe

Documentation on new entity classes (for 3D World Studio users) is here:
http://www.leadwerks.com/developer/index.php/Entities

Entity definitions file for 3D World Studio users here:
http://www.leadwerks.com/data/Engine/entities.def

asks for openal32.dll

Google, 2 seconds: http://www.openal.org

Edit : Yes I see it in the original post now thanks.

OpenAL installer is in the original post.

i get a missing texture error.

It closes just after it finishes loading.
Initializing engine...
OpenGL version 2.0.4955 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: MOBILITY RADEON X600 x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two = 0
GL_EXT_texture_filter_anisotropic = 1
GL_ARB_texture_compression = 1
WGL_ARB_multisample = 1
wglSwapIntervalEXT = 1
GL_ARB_multitexture = 1
Vertex buffer objects = 1
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 8
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Initializing sound...
Sound initialized successfully
Loading materials...
Loading models...
Loading sounds...
Loading sound "C:/Documents and Settings/Ejer/Skrivebord/Downloads/Engine_Particle_Demo/Sound/ambient/fire.wav"...
Engine initialized successfully
Loading world "emitter"...
Loading texture "C:\Documents and Settings\Ejer\Skrivebord\Downloads\Engine_Particle_Demo\Materials\brick\brickwall02a.stf"...
Loading entity "emitter"...
Loading entity "emitter"...
Loading entity "dynamiclight"...
Loading entity "ambientnoise"...
Loading entity "emitter"...
Loading entity "emitter"...
Loading entity "dynamiclight"...
Loading entity "ambientnoise"...
Loading entity "emitter"...
Loading entity "emitter"...
Loading entity "dynamiclight"...
Loading entity "ambientnoise"...
Loading entity "emitter"...
Loading entity "emitter"...
Loading entity "dynamiclight"...
Loading entity "ambientnoise"...
Finished loading world...
Building portals...
Main portals built in 0.00100000005 seconds.
Portals built in 0.00100000005 seconds.
Starting main loop...
<Error>: Missing texture "building_template\building_template03c"
Loading texture "C:\Documents and Settings\Ejer\Skrivebord\Downloads\Engine_Particle_Demo\Materials\sfx\gradient.bmp"...
Initializing FreeImage library...
Loading texture "C:\Documents and Settings\Ejer\Skrivebord\Downloads\Engine_Particle_Demo\Materials\sfx\smoke.tga"...
Loading texture "C:\Documents and Settings\Ejer\Skrivebord\Downloads\Engine_Particle_Demo\Materials\sfx\flame.tga"...
Closing program...


are you guys running the exe or the bat file... i got it to run with no problems on one of my systems by running Emitter.bat

right mouse click to toggle between options menu and main display...

--Mike

smilertoo, does the program still run? There is a missing texture that isn't needed, "building_template\building_template03c".

fredborg, thanks for the info.

I assume this is for use with Blitz3D; not BlitzMax?

It's my own engine, written in BlitzMax.