A Sun

Blitz3D Forums/Blitz3D Beginners Area/A Sun

If I want to put a sun in a 3D world, do I have to use a sprite or can I intencify a light?

Use a sprite.

Thanks for the confirmation.

I have done it with a big Sphere at a distance, then particle candied an emmiter onto it, to make an aroura. This was only for "Show", and the light was a seperate light entity

I see. Then how do I make really vivid shadows?

I dont know. Never bothered with shadows. It was as I said just for "Show". Lot of games dont "need" shadows.

Thanks for your help H&K. Ya, now that you mention it, I don't think I've ever seen a Blitz game with shadows.

You should really look up Swifts shadow library for really good shadows or look into the newer stencil shadow stuff being offered by our Russian colleagues.

IPete2.

I will when I get towards the finishing stages of my game. (Right now I'm only working on landscapes.) Thanks everyone for all your help and ideas.

[quote=H&K]I have done it with a big Sphere at a distance, then particle candied an emmiter onto it, to make an aroura. This was only for "Show", and the light was a seperate light entity[/quote]

It should be a source of problem, that you 'll have to specify a big range for your camera.
=> why not Making a small sphere ( sprite? ), and position it every frame around the camera ( just have to specify a great EntityOrder for it is "drawn" after the rest of the scene ) , like a skynox ?

@Bobysait,

I dont really have b3d, but I had a month when I had acccess to Particle candy, Terrered, easyTok and b3d. And that was the solution I had in the short time I had to use b3d.
And the big sphere at a distance, was moved everyframe relative to the camera point.

If I had had longer then I might, as you said, just sprite onto the skybox. But I dindnt, and It worked, (ish).