Car Jockey, with code and graphics all done by myself was completed a few weeks ago and I've been looking at options for what to do with it. Today I was discussing the game with a distributor and he gave me some ideas on how he'd like the game to be, and I tend to agree with him that the game could do very well if I had the time and talent to make all the graphics required. It's going to be quite a bit of work just to add the extras to the code, but I'm prepared to do that if I can find an artist to put the work in on the graphics. It's essentially going to be a range of cars and parking lots, plus whatever else we might come up with ( we might include a character or all sorts of off-the-wall graphical extras. ) You *could* make graphics to go with mine, but it's probably going to be best to bin mine and use all yours for consistency. You can do them realistic, cartoon, stylized, whatever you prefer. But if you're not up to the standard of the graphics I did, then obviously you're not going to be good enough. I'm hoping for better since I'm no artist, but I'll settle for similar quality. But you know if you've got the talent to be the artist on a ( hopefully ) major portal game or not, so I'll leave that to you.
Here's how it currently looks.

We can discuss exactly what we do when I find the right person, since there's no cast-iron rules, just some ideas which would make it much more popular. ADDED: For clarity, this is 2D art. I don't care if you render 3d graphics, draw it and scan it, paint it in photoshop, model it in clay or whatever. It's going to be 2d art in the end.
Since I'm not being paid for the work, neither will you be. The distributor wants the game and will probably take it as it is, but they're not going to buy the IP even if it's done up the way they want it. So I'm offering a ( negotiable. depending on experience and ability ) percentage of the profits.
The point is, I've finished half a dozen saleable games, I have a distributor lined up and I have a completed game which needs improving. If you think you're up to it, reply with your portfolio/sample work or email me.
Email : info@... ( Phil )
If you need or want more information, again, probably best to email me because I have a new project on the go, as well as working on some notes and ideas on how to make this the game it could ( and should ) have been, so I can't afford to spend too much time chasing around forums and whatever on this project.
Here's how it currently looks.

We can discuss exactly what we do when I find the right person, since there's no cast-iron rules, just some ideas which would make it much more popular. ADDED: For clarity, this is 2D art. I don't care if you render 3d graphics, draw it and scan it, paint it in photoshop, model it in clay or whatever. It's going to be 2d art in the end.
Since I'm not being paid for the work, neither will you be. The distributor wants the game and will probably take it as it is, but they're not going to buy the IP even if it's done up the way they want it. So I'm offering a ( negotiable. depending on experience and ability ) percentage of the profits.
The point is, I've finished half a dozen saleable games, I have a distributor lined up and I have a completed game which needs improving. If you think you're up to it, reply with your portfolio/sample work or email me.
Email : info@... ( Phil )
If you need or want more information, again, probably best to email me because I have a new project on the go, as well as working on some notes and ideas on how to make this the game it could ( and should ) have been, so I can't afford to spend too much time chasing around forums and whatever on this project.