Recently, I've been thinking about making an Elite style RPG/Space Sim/Trading Game in Blitz3D. I had hoped to add alien factions, diplomacy and even wars between empires. However, before even getting that far, I've run into a couple of problems.
The first problem involves the transition from space flight to atmosphere flight (and in theory, a safe landing). Spheres just don't look good. Period.
The good news is, that planets would only have a few colonies on them, so most of the surface could be generated randomly if necessary. If anyone has any suggestions on how to do this, I'd be grateful.
The second problem is minor, but annoying. At the edges of the screen, objects tend to deform slightly. When increasing the view distance this gets much worse. I would appreciate suggestions on view settings, scale etc. - anything that might make it look better.
Plan B, is to change the nature of the game so that I can get away with having no planets whatsoever. I've thought about setting a game in Hyperspace:
"While travelling between two jump gates, something goes wrong, stranding you in the void between real space. There, you find yourself amongst the 'lost ones'."
In this idea, the player would be forced to visit make-shift drifter colonies, raid derelict ships for supplies, engage in combat with other survivors over resources, and perhaps encounter "something else" - something native to this dimension.
I would prefer to go with Plan A if possible, as I want to combine it with some empire-management elements, so that the universe grows and changes over time.
If anyone has any examples, I'd prefer to see some screenshots instead of just code, because honestly I'm not that good at it.
The first problem involves the transition from space flight to atmosphere flight (and in theory, a safe landing). Spheres just don't look good. Period.
The good news is, that planets would only have a few colonies on them, so most of the surface could be generated randomly if necessary. If anyone has any suggestions on how to do this, I'd be grateful.
The second problem is minor, but annoying. At the edges of the screen, objects tend to deform slightly. When increasing the view distance this gets much worse. I would appreciate suggestions on view settings, scale etc. - anything that might make it look better.
Plan B, is to change the nature of the game so that I can get away with having no planets whatsoever. I've thought about setting a game in Hyperspace:
"While travelling between two jump gates, something goes wrong, stranding you in the void between real space. There, you find yourself amongst the 'lost ones'."
In this idea, the player would be forced to visit make-shift drifter colonies, raid derelict ships for supplies, engage in combat with other survivors over resources, and perhaps encounter "something else" - something native to this dimension.
I would prefer to go with Plan A if possible, as I want to combine it with some empire-management elements, so that the universe grows and changes over time.
If anyone has any examples, I'd prefer to see some screenshots instead of just code, because honestly I'm not that good at it.