(Picking up from the Leadwerks 'Lighting Engine' thread)...
When I say content I mean everything which goes in to creating the finished product - and (@Red) I guess that should include code (and by default that means an 'engine'). But the best engine in the world with no media is just "code", and is no where on its own. Its a combination of all content which is king. Someone recently (I think JP) argued that unique content is King, and I have to say that if there were tiers in such a 'content paradise' then I would have to fully agree.
It is no good having the same content if you are competing - think about the news channels Sky News, BBC 24, ITV, whatever, you can flick between any of them and its all the same.
With commercial entertainment and games, we as players want new content to behold, and listen to, and play with, and that means new stories, plots, twists etc as well as graphics, audio content.
What we 'indie' games developers suffer from as mainly coders is the lack of a bountiful source of good content (unique or otherwise). I have been struggling to build a decent looking character recently. I looked around the net and found nothing which would do for my design. Individually well designed characters and scenery, game elements, music and sound fx all make for a richer experience. The engine featureset also enhances this experience, but the 'tangible' content has most impact for players. I think the engine itself is more important to the developer, easing the creation cycle of his masterpeice.
IPete2.
When I say content I mean everything which goes in to creating the finished product - and (@Red) I guess that should include code (and by default that means an 'engine'). But the best engine in the world with no media is just "code", and is no where on its own. Its a combination of all content which is king. Someone recently (I think JP) argued that unique content is King, and I have to say that if there were tiers in such a 'content paradise' then I would have to fully agree.
It is no good having the same content if you are competing - think about the news channels Sky News, BBC 24, ITV, whatever, you can flick between any of them and its all the same.
With commercial entertainment and games, we as players want new content to behold, and listen to, and play with, and that means new stories, plots, twists etc as well as graphics, audio content.
What we 'indie' games developers suffer from as mainly coders is the lack of a bountiful source of good content (unique or otherwise). I have been struggling to build a decent looking character recently. I looked around the net and found nothing which would do for my design. Individually well designed characters and scenery, game elements, music and sound fx all make for a richer experience. The engine featureset also enhances this experience, but the 'tangible' content has most impact for players. I think the engine itself is more important to the developer, easing the creation cycle of his masterpeice.
IPete2.




