Well, seeing as tho most of the games developed around here seem to have some influence from the good old days of computers (Apple II, TI-99/4A, Commodore 64, Altair, etc...), it leads me to wonder, which of these classic computers from long ago have the most influence on the games that you write?
I'll start this off... With me, it's the TI-99/4A, of all things, since that was the only really old computer I've ever had. From playing Parsec, Moon Mine, Alpiner, The Attack, and TI Invaders, those games alone gave me some power to consider some awesome classic games, yet have that extra new millenium element to them.
If I were to choose an alternative, I would've looked at the Apple II. That was a computer that we used in school since, like, forever. Oregon Trail and Wheel of Fortune brought me around on that, and yes, the boring word processor and all those math-based tutorial programs. However, it were programs like that, Print Shop from Broderbund, and Carmen Sandiego that really set Apple apart from others in that age.
Apple and TI seemed to have the biggest influence on me. I never did touch a Commodore or Tandy (even tho I had some thoughts on what games would've been like on those). It's cool to know that game design from those days have changed from the old days. With all the classic game revivals that are out there, nothing beats developing games, other programs, or playing games than on the systems that started them. Just today's PCs won't do them justice, IMHO. How far we have come, I tell ya.
Let's hear your stories on how old classic computers and/or consoles had an influence on how you see game development. The 1970s and 1980s seemed to have brought the start of a great future, and there were so many different types of, I mean... Wow. Just a cool feeling, and to know that I've been designing games since my freshman/sophomore year in high school (which would be almost, if not more than 10 years ago). Ahh, the memories...
I'll start this off... With me, it's the TI-99/4A, of all things, since that was the only really old computer I've ever had. From playing Parsec, Moon Mine, Alpiner, The Attack, and TI Invaders, those games alone gave me some power to consider some awesome classic games, yet have that extra new millenium element to them.
If I were to choose an alternative, I would've looked at the Apple II. That was a computer that we used in school since, like, forever. Oregon Trail and Wheel of Fortune brought me around on that, and yes, the boring word processor and all those math-based tutorial programs. However, it were programs like that, Print Shop from Broderbund, and Carmen Sandiego that really set Apple apart from others in that age.
Apple and TI seemed to have the biggest influence on me. I never did touch a Commodore or Tandy (even tho I had some thoughts on what games would've been like on those). It's cool to know that game design from those days have changed from the old days. With all the classic game revivals that are out there, nothing beats developing games, other programs, or playing games than on the systems that started them. Just today's PCs won't do them justice, IMHO. How far we have come, I tell ya.
Let's hear your stories on how old classic computers and/or consoles had an influence on how you see game development. The 1970s and 1980s seemed to have brought the start of a great future, and there were so many different types of, I mean... Wow. Just a cool feeling, and to know that I've been designing games since my freshman/sophomore year in high school (which would be almost, if not more than 10 years ago). Ahh, the memories...