Particle Candy Question

Blitz3D Forums/Blitz3D Programming/Particle Candy Question

I just got this wonderful lib, along with Sprite Candy, and I'm learning them slow but sure.

One thing that gets me though...when I try to align an emitter to a vector, the way I did my old custom emitters (which were terribly slow multi-surface ones), the emitter always gets screwed up.

Does anyone know why this is, and how to avoid it?

Perhaps your old calculation had an error that was corrected by your old emitter code? (or the emitter code forced the error in the alignement code)

Well, my old emitter was just a pivot that was aligned to surface. Particles were created at that position. That's pretty much all there was to it...

No real alignment code, I just aligned to the collision normals of the projectile using AlignToVector.

Alright, I figured it out...sorta. I needed to define an axis for the aligntovector code (never needed to do that before, no clue why)...