Hi,
i wanted to ask what's the best you've (futurecrew) experienced with delivering textures. I guess there are cases where it's better to use a) instead of b) but i would like to know how you think about this.
So are you using straight DXTC? If so any exceptions where you don't us it? Do you limit the usage to the diffuse part and keep normal maps for example away from these? Or are you more using JPGs which you afterwards use as DXTC or as RGB(A) in memory? Did you ever use ATI's 3DC?
...
Regards,
taumel
i wanted to ask what's the best you've (futurecrew) experienced with delivering textures. I guess there are cases where it's better to use a) instead of b) but i would like to know how you think about this.
So are you using straight DXTC? If so any exceptions where you don't us it? Do you limit the usage to the diffuse part and keep normal maps for example away from these? Or are you more using JPGs which you afterwards use as DXTC or as RGB(A) in memory? Did you ever use ATI's 3DC?
...
Regards,
taumel