I've been working on a game in Blitzmax for a while now, and its getting towards the stage where I feel the end may be in sight.
Everything about the game is controlled by mouse/2 mouse buttons.
Everybody who plays it, loves it. Its a simple idea but stupidly addictive.
I'm not prepared to go public with it yet (a big problem being that it needs a fair bit of graphics work). I think its got the potential to do really well, in the right marketing hands, but I don't really know the best places I should be looking to do this.
I've considered handling it all myself but at the end of the day, I'm not a salesman so I'd rather concentrate on the games side of things and leave the sales to somebody who knows how to maximise them.
I'm also worried that, as good as I believe my game is, I (and the small number of people who have played it) may have been horribly misguided somewhere and could be the only people in the universe who don't think its crap. I guess thats a demon I'll just have to face sooner or later but currently, I'm scared of showing it to too many people.
So, I'm a bit stuck for a way forward.
Everything about the game is controlled by mouse/2 mouse buttons.
Everybody who plays it, loves it. Its a simple idea but stupidly addictive.
I'm not prepared to go public with it yet (a big problem being that it needs a fair bit of graphics work). I think its got the potential to do really well, in the right marketing hands, but I don't really know the best places I should be looking to do this.
I've considered handling it all myself but at the end of the day, I'm not a salesman so I'd rather concentrate on the games side of things and leave the sales to somebody who knows how to maximise them.
I'm also worried that, as good as I believe my game is, I (and the small number of people who have played it) may have been horribly misguided somewhere and could be the only people in the universe who don't think its crap. I guess thats a demon I'll just have to face sooner or later but currently, I'm scared of showing it to too many people.
So, I'm a bit stuck for a way forward.