Ok, this is strange. I assumed that when using playsound, it would NOT be a 3D sound. However, when I play my music using this command, or even playmusic, the result can be heard properly while my player is at 0,0,0, but quickly fades out as he moves away from that point.
I do use 3D sounds for in-game effects, obviously, and have a listener attached to the camera, but I really need to be able to use 2D sounds as well, which are the same regardless of player location.
Anyone know what's going wrong here?
I do use 3D sounds for in-game effects, obviously, and have a listener attached to the camera, but I really need to be able to use 2D sounds as well, which are the same regardless of player location.
Anyone know what's going wrong here?