Need some help.
I have a segmented animated B3d, which I've set to entityblend 3 (add)
I then copyentit this object 10 times, to keep surface counts low. However the copies seem to have their view culling all screwed up - some of the copies are visible as you would expect, but many remain invisible until I'm close up or have them at the edge of the camera's view.
If I set the entity's to normal blend, then they all appear as per normal. So it's definitely the entityblend that's causing the issue here (I'm not applying any autofade for example).
Any one had this issue as well?
Basically the copies
I have a segmented animated B3d, which I've set to entityblend 3 (add)
I then copyentit this object 10 times, to keep surface counts low. However the copies seem to have their view culling all screwed up - some of the copies are visible as you would expect, but many remain invisible until I'm close up or have them at the edge of the camera's view.
If I set the entity's to normal blend, then they all appear as per normal. So it's definitely the entityblend that's causing the issue here (I'm not applying any autofade for example).
Any one had this issue as well?
Basically the copies