I'm wondering if anyone can recomend a good book on 2D game physics. Preferably with lots of code examples, as I'm not very good at reading complex math formulas. Doesn't matter if it's for Basic, C++, Pascal whatever....I'm sure I can make sense of it somehow.
Something that covers, particles, springs, ping constraints, wheels, collision etc. etc. The basics you need for a "simple" physics engine.
Preferably 2D only, as I don't really need the 3D stuff for what I'm doing, and it just adds complexity.
Cheers,
Ragnar
Something that covers, particles, springs, ping constraints, wheels, collision etc. etc. The basics you need for a "simple" physics engine.
Preferably 2D only, as I don't really need the 3D stuff for what I'm doing, and it just adds complexity.
Cheers,
Ragnar