Glock Pistol

Miscellaneous Forums/Graphics Showcase/Glock Pistol



The picures are rendered in Lithunwrap, so this is a plain DX7 render without lightmapping or shadows etc. This is about what you would see in Blitz.

I tried to make it as realistic as possible, within the possibilities of a low poly model. I decided to use only one side on the texture, for the sake of higher details. So the right side isn't really correct: patent and logo etc. are missing.

The model has 335 Tris and the slide is a seperate object, so it can be animated easily.

Looks okay to me.

I was going to buy a real one recently - you can get them on the internet for a few hundred.

You can get them if your country allows you to buy them. If you got one, it allows to take pictures from all sides, for good textures. Of course a softair gun will do the job too.

Here's the texture, if somebody wonders:


Oh and if anybody wants it, just give me your email.

My friend has a Glock 17...he likes it a lot but they aren't without flaws. They are a bit too expensive for a polymer gun, in my opinion.

Best not use handloads, either. I've seen quite a few nice pictures of Kaboomed Glocks...

thanks,
the triangle count is very low compared to other guns you made so its possible to put this in some of my projects

You have to know exactly what you're doing when you're handloading or reloading. For a modeller it may be cheaper, easier and less dangerous to buy a softair copy of the gun.

Although, personal experience will help to implement a more realistic feeling when operating the gun. But in fact I had to reduce the amount of realism (pullback etc.) because it was too hard to re-aim for in a game.
EDIT>>
It is a bit "sobering" to see how little response one gets on a topic like this, while people almost write entire books about how to export models from commercial releases (read: rip content). However, basicly I made it for me and I like it. I like bacon, but that doesn't mean one has to waste pearls. explicit :P