Creating Lua Table in Blitz, Slowed by Preloading.

BlitzMax Forums/BlitzMax Programming/Creating Lua Table in Blitz, Slowed by Preloading.

lua_pushstring(state,"cursor")
lua_newtable(state)
	lua_pushstring(state,"x")
	lua_pushnumber(state,0)
	lua_settable(state,-3)
	lua_pushstring(state,"y")
	lua_pushnumber(state,0)
	lua_settable(state,-3)
	lua_pushstring(state,"button")
	lua_pushnumber(state,0)
	lua_settable(state,-3)
lua_settable(state,LUA_GLOBALSINDEX)


This creates a table:
cursor = { x = 0, y = 0, button = 0 }

This takes very little time on it's own. But I also have a function which I call to preload all the images of a directory in, when this is called, all the images load in fast, no delay, but the creation of the table seems to take longer than a minute. Why is this causing such a slow down?

I would load the images in anyway so I can't see much wrong with loading them all in at the start.

Isn't there an alternative to newtable that lets you specify how many fields you are initially going to use? lua_createtable I think.

Hmm I think so, is it faster? Why would the preloading of images cause such a huge slowdown though?

EDIT: Hmph, lua create table should take 3 arguments, [state, narr, nrec], but thu blitz version only takes [state], is this function improperly implemented?

EDIT: Infact, all lua_newtable does it call lua_createtable.

It's probably exactly the same issue as this one here: http://blitzbasic.com/Community/posts.php?topic=61873