Hi, been a while since I've posted here!
Right, well basically I'm looking for a simple scripting language that I can implement into a prefab-editor I'm working on in Blitz3D.
Essentially what I need is for the end-user to be able to create his/her own prefabs using a simple scripting language in parallel with a WYSIWYG editor.
For example, in the prefab editor the user could create a simple Cube primitive and specify that there could be X number of these Cubes (defined by a spinner control of some kind) which increment their X and Y position with each new Cube instance (in essence, creating a staircase prefab).
Thats a very simplified example but should hopefully give you an idea of what I'm looking to be able to achieve.
So what do you think my options are? I do have a budget, but would prefer to keep costs to a minimum!
Thanks,
Chris
Right, well basically I'm looking for a simple scripting language that I can implement into a prefab-editor I'm working on in Blitz3D.
Essentially what I need is for the end-user to be able to create his/her own prefabs using a simple scripting language in parallel with a WYSIWYG editor.
For example, in the prefab editor the user could create a simple Cube primitive and specify that there could be X number of these Cubes (defined by a spinner control of some kind) which increment their X and Y position with each new Cube instance (in essence, creating a staircase prefab).
Thats a very simplified example but should hopefully give you an idea of what I'm looking to be able to achieve.
So what do you think my options are? I do have a budget, but would prefer to keep costs to a minimum!
Thanks,
Chris