Imagine a 3D character on a large terrain with mountains. When the 3D character is beeing faraway from the mountain I want the player (who controls the character) not to be able to see the mountain but only when gets closer and closer. I tried with CameraFogMode, EntityAutoFade commands but i didn't manage to get the desired result. (Note: The Sky mesh have to be visible always)
Is there any trick?
Is there any trick?