Hiya, I have made a 32x32 icon and attached it as a resource to my BMax game. This is fine if you do view icons in the folder options, and windows also scales it to 16x16 (I guess) for the titlebar and task bar. However, if you do view tiles in the folder options, it gets scaled up and is blocky looking (not sure that anyone actually uses this mode, but they may do...). What is the larger size anyway 50x50 or something? Other icons I've seen appear to be fine at the larger style as if the icon file contains multiple size icons, or maybe they've just used the larger style and it looks OK scaled down.
I'm a bit clueless about this, does anyone have any suggestions? If you can get mutliple sizes in an icon file, how the hell do you do it? I have some BMax code that extracts the icon and uses in the exe and title bar, but if there are multiple icon sizes in the file, how do you tell it which one to use? Also for the .exe it needs to extract more than one so that the different view modes look OK. Maybe I'm talking out my bum here, so any help is appreciated...Thanks
I'm a bit clueless about this, does anyone have any suggestions? If you can get mutliple sizes in an icon file, how the hell do you do it? I have some BMax code that extracts the icon and uses in the exe and title bar, but if there are multiple icon sizes in the file, how do you tell it which one to use? Also for the .exe it needs to extract more than one so that the different view modes look OK. Maybe I'm talking out my bum here, so any help is appreciated...Thanks