EntityRadius - y radius

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Has anyone tried using the y radius? it doesn't seem to work at all.
Graphics3D 640, 480, 0, 2

col_scene = 1
col_player = 2

cam = CreateCamera()
MoveEntity cam, 0, 1, -10

c = CreateCube()
EntityFX c, 1
EntityType c, col_player
EntityAlpha c, .6
MoveEntity c, 0, 10, 0
rx# = 1
ry# = 4
EntityRadius c,rx#,ry#


c2 = CreateSphere(8,c)
EntityAlpha c2, .6
EntityColor c2, 0, 255, 0
ScaleEntity c2, rx#, ry#, rx#


p = CreatePlane()
MoveEntity p, 0, -1, 0
EntityType p, col_scene

Collisions col_player, col_scene, 2, 2

force# = -.1
Repeat
	
	If KeyHit(57) Then MoveEntity c, 0, 10, 0
	
	If EntityCollided(c, col_scene) = 0 Then
		tgravity# = tgravity# + force#
		MoveEntity c, 0, tgravity, 0
	Else
		tgravity# = 0
	EndIf
	
	
	UpdateWorld()
	RenderWorld()
	Flip
Until KeyHit(1)
End


I'm using different collisions radius in my game and I have
had no problems,

... seems it is not working, but only with Planes, a bug I think :)

change the CreatePlane() code for this and it works:
p=CreateCube()
	MoveEntity p,0,-1,0
	ScaleMesh p,10,1,10
	EntityType p, col_scene

Paolo.

Works, stupid infinite plane....