Has anyone tried using the y radius? it doesn't seem to work at all.
Graphics3D 640, 480, 0, 2 col_scene = 1 col_player = 2 cam = CreateCamera() MoveEntity cam, 0, 1, -10 c = CreateCube() EntityFX c, 1 EntityType c, col_player EntityAlpha c, .6 MoveEntity c, 0, 10, 0 rx# = 1 ry# = 4 EntityRadius c,rx#,ry# c2 = CreateSphere(8,c) EntityAlpha c2, .6 EntityColor c2, 0, 255, 0 ScaleEntity c2, rx#, ry#, rx# p = CreatePlane() MoveEntity p, 0, -1, 0 EntityType p, col_scene Collisions col_player, col_scene, 2, 2 force# = -.1 Repeat If KeyHit(57) Then MoveEntity c, 0, 10, 0 If EntityCollided(c, col_scene) = 0 Then tgravity# = tgravity# + force# MoveEntity c, 0, tgravity, 0 Else tgravity# = 0 EndIf UpdateWorld() RenderWorld() Flip Until KeyHit(1) End