This is for future reference, but it's important I know ahead of time.
Assume I have three models, all built off the same skeleton, so to speak. They all have the same bones, with the same names, in the same positions, with the same rotation. Now, assuming the models are rigged properly, shouldn't animations from one be interchangable with the others?
I've seen this done before, but I'm not sure if it can be done with .b3d...
Assume I have three models, all built off the same skeleton, so to speak. They all have the same bones, with the same names, in the same positions, with the same rotation. Now, assuming the models are rigged properly, shouldn't animations from one be interchangable with the others?
I've seen this done before, but I'm not sure if it can be done with .b3d...