Inverse CameraProject

Blitz3D Forums/Blitz3D Programming/Inverse CameraProject

Does anyone know a way to implement the inverse of the CameraProject function in blitz3d?

I mean given a point in the screen calculating the vector that moves away from the screen in that point.

You could use CameraPick and use a reference object to do that. You would only need to pick the center point and one corner to interpolate the other coords.