Hello all,
I have a question. I was trying to use a 2D image as a background for my 3D game. Someone reccomended that I use a sprite or quad instead, and setting the EntityOrder to 1, so it is drawn first. I tried this, but my background keeps flicking in and out. I read that changing EntityOrder disables zbuffering, so I used WBuffer True, but the same thing happens. What could I be doing wrong?
I have a question. I was trying to use a 2D image as a background for my 3D game. Someone reccomended that I use a sprite or quad instead, and setting the EntityOrder to 1, so it is drawn first. I tried this, but my background keeps flicking in and out. I read that changing EntityOrder disables zbuffering, so I used WBuffer True, but the same thing happens. What could I be doing wrong?